Shadowrun Hong Kong Characters

by

Microsoft word remove line numbers. Feb 5, 2015 - Shadowrun: Hong Kong - Extended Edition is the definitive version of. 15+ hour campaign with a diverse cast of all-too-human characters.

Hong Kong redirects here. This is an article about the Hong Kong setting. You may also be looking for, a computer game. Contents History 2015 Hong Kong declares independence from China in reaction to communist crackdowns. Britain attempts to aid Hong Kong, but is duped by corps. As British diplomats stall a Chinese retaliation corporate backers secure control of the new free city.

2017 Wu Kuan-Lai, founder and CEO of Wuxing, Inc., builds his new corporate headquarters at a carefully picked location in Aberdeen. 2019 The Red Dragon Association quickly becomes the most powerful Triad in Hong Kong, with the great dragon Lung at its head. 2025 to 2029 The first major wave of Asian refugees flood into a neutral and prosperous Hong Kong following the Republic Civil War in China and the failed Nationalist Revolution in the Philippines.

2039 Wu Kuan-Lai passes away and leaves control of the corporation to his son, Wu Lung-Wei. 2044 The Nationalist War between the Canton Confederation and Taiwan results in a second major wave of refugees who settle in Hong Kong.

2054 The influence of a powerful grows within the Walled City, to the point that she threatens to escape to greater Hong Kong, but the threat is neutralized by a group of Shadowrunners led by a Seattle native. 2057 The Wu family and Wuxing, Inc. Receive a number of valuable bequests from the will of the late dragon Dunkelzahn.

2059 Wu Lung-Wei completes his father’s dream and forms the Pacific Prosperity Group, a pan-corporate trade organization designed to combat Japanese economic control of Asia. 2061 Astral space becomes visible to mundanes around the Wuxing Skytower in Aberdeen. 2062 to 2063 A violent Triad war breaks out between the Red Dragon Association and its main rival, the Yellow Lotus Triad, resulting in the destruction of the latter syndicate. 2064 In the wake of Crash 2.0, Government reforms change the process of determining Hong Kong’s government. 2068 The pro-democratic and anti-corporate organization 9x9 first appears in Hong Kong. Culture Connections Guanxi (connections) is what is most important in China when it comes to doing business. The strongest guanxi is of course, family.

Not just your immediate family (parents and siblings) but also your grandparents, their siblings, the in-laws, and even cousins thrice removed. Make an enemy and you may end up with over a 100 people after you. Hierarchy In China, hierarchy in society is important as in knowing who is your better. Strongly influenced Chinese civilization and it was big on every individual knowing their place in society.

People keep a virtual social scorecard and maintain a tally in their head as to who scores higher. Etiquette Among the Chinese, etiquette is important, as in how polite this or that person acts. The Chinese learn pretty early that they are supposed to be courteous to each other. As in being courteous to others even when your ripping them off. There is also the concept of 'face' which deals with your honor, reputation, street credibility, and so on.

If you screw someone over, it's advisable to give that individual the opportunity to restore his reputation, otherwise you will make an enemy. Sixth World in Hong Kong Metahumans Though things were not all roses for metahumans when they appeared in China (e.g. Parents abandoning ork and troll children), due to cultural factors the Han Chinese were more easily able to accept the emergence of metahumans than people in, the, or some of the more conservative regions and nations in the West (e.g. The treatment of metahumans is generally likewise better than in most of the world, especially compared to the CAS, Japan, or the Middle East.

This is reflected in the Chinese megacorp, their criminal syndicates , and in both. Awakened Magic was embraced by the Chinese relatively easily due to it's acceptance in, and and therefore its reintegration into Chinese society was far easier than it was in the Islamic nations or in most of the Catholic world. Super mechs hack tool free download. The Awakened are favored in Chinese society and the use of magic in society is greater than in the West as demonstrated by, states such as and, the respect and reverence for, the, or the city of. Magic Geomancy is big in Hong Kong. The city is a zone of wild magic and visible astral space. Skytower is built at the intersection of five major dragon lines. Politics Since winning its independence from the People's Republic of China the Hong Kong Free Enterprise Zone has been governed directly by the corporations that inhabit it.

There are two main governing bodies in Hong Kong: the Board of Governors and the Executive Council. Executive Council The Executive Council is effectively both the legislative and executive branches of Hong Kong Government. It is made up of eight Hong Kong citizens chosen to serve on the Council by the Board of Governors for eight year terms.

Council members cannot be elected to consecutive terms. Every two years, two new slots open up on the Council and the Board of Governors replaces them in a closed door session. Every year the Council votes one member to be Chairman of the Council. There is no limit to how often a Councilmember can be the Chairman during his term. It is the Chairman's job to set the Council's agenda. Laws presented to the council are passed by a six vote majority.

Current Council (2070):. Deng Sai-Kan, Chairman. Diego Mangabat. Yi Jing-Ze. William Wu.

Mei Sterling. Tai Kong.

Shan. Dr. David Tan Geography See for a map and for a modern day treatment of the subject.

Hong Kong is composed of the following districts:. The Northern Reaches border the, at the border city of Shenzhen. Not far to the west (60 km east of Macau on the opposite side of the Pearl River estuary), reachable through the is another, if smaller, enclave city,. The southern shore of Hong Kong opens onto the. Economy Most heavy industry is controlled.

Corporate Presence. Crime In the Hong Kong sprawl, it's the that are the masters of the underworld.

Nearly all crime is under their control from white-collar crime to street-level crime, from Matrix crime to protection rackets, from smuggling to gambling, from the drug trade to the flesh trade, and so on. They control whole districts and have influence over the corporations, both domestic and foreign.

They do not have a monopoly, though it's as close as possible. The city of Hong Kong has approximately 150 street gangs. In addition foreign syndicates have established small footholds.

In the city, both the Russian and Korean mobs have operations. Neither the Yakuza or Mafia have a presence in Hong Kong, the Triads won't tolerate their presence (especially that of the Yakuza).

Video game designers often talk about the tension between narrative and gameplay. Finding a balance between character-driven beats and interactive gameplay sequences can be tricky.

The Shadowrun series has tended to favor storytelling over gameplay, but Harebrained Schemes’ newest entry is even more story-driven than usual. You still have opportunities to calculate your attacks through a number of back-alley firefights, but this neon noir adventure involves more reading than arithmetic. Shadowrun: Hong Kong begins as your character – an ex-con with a checkered past – first sets foot on Chinese soil. You’ve been summoned to the middle kingdom in search of your foster father who is missing and presumed dead.

However, within minutes of passing through customs, you get into a firefight with the police and end up with an APB out for your arrest. The criminal underworld is the only place left to seek refuge as you begin your search for the truth behind your father’s disappearance. Like its previous work with Shadowrun, Harebrained Schemes has done a fantastic job building up a rich world full of believable characters. While this story contains a few predictable plot points, the overall writing and character development are well-done. After endearing yourself to the local Triad boss, you spend most of your time organizing thefts, making back-alley deals for information, and running errands.

Story missions often end with showers of bullets and blood, but the majority of the game involves dialoguing with NPCs; you regularly spend 10 minutes or more chatting with a single character. As much as I love talking my way out of a jam, Shadowrun: Hong Kong’s story feels top heavy, and I was eager for the action to heat up. Your choices help color the narrative and allow you to discover workarounds for any given obstacle, but the main plot is a river that only flows in one direction. Once your enemies finally shut up and pull out their guns, you need to dive for cover and carefully manage your heroes’ action points as you lay down suppressing fire, unleash a series of offensive spells, or hack your enemy’s security drones to do your work for you. It feels like the difficulty has been tuned for seasoned pros, so newcomers might be in over their heads early on. Unfortunately, the tactical, turn-based mechanics don’t feel much different from those that Harebrained Schemes dreamed up two years ago with Shadowrun Returns.

The studio clearly wants to please its fans by delivering another gripping campaign, but I wish the gameplay had evolved. Harebrained Schemes has clearly spent a ton of time on narrative, character development, and world-building, all of which make it easy absorb yourself in the fiction. Sadly, the massive amounts of reading in Shadowrun: Hong Kong might exhaust players who are hungry for action, and the combat itself feels comfortable but well-worn. Shadowrun: Hong Kong is fun for a select audience, but doesn’t have the depth or innovation to stand out.